Errata for:   Panzerschreck #1,  #3,  #5,  #6,  #7,  #9,  #13,  Retro, and Panzer Digest #3.   
Updated:  November 14, 2008



PANZERSCHRECK #1:  Reichstag: The Fall of Berlin
      The card that has "3-1" Barrage/Reinforcement numbers in Artillery mode should read "2-1".

PANZERSCHRECK #3:  Barbarossa Campaign
The following optional rules are suggested for use to make it harder for the Germans to win. 
Major City Defense:  The first "Advance" combat result against a major city in any particular turn is treated as "No Effect"; the second "Advance" result of the turns stands.  This rule make it more difficult to capture major cities by requiring at least two attacks.
Russian Tenacity:  In all turns after 1941, all Russian cities and major cities treat marked Green combat chit draws as "No Effect/End" results.  In addition, Russian cities may not be Blitzed after 1941 unless the German has German Tank Superiority.
Relocated Russian Industry:  During the Winter 1941 and Winter 1942 Economic draws, automatically place one spare chit in the next available Russian Industry box on the Economic Display, giving its II benefit to the Russians as usual.  This is in addition to the normal Economic chit draw on these turns.

PANZERSCHRECK #5:  First Day of the Somme
(Clarification) The British must have 20 VP and must control all Green and Yellow Trench points to win.  There has been some confusion as to what constitutes a Trench point.  As the rules state, Trench points are defined as "Green points that are adjacent to Yellow points (and visa versa)".  Therefore, there are eleven British Trench points (1, 3, 4, 7, 8, 9, 10, 14, 15, 18, and 19), and eleven German Trench points (20, 21, 22, 23, 30, 32, 33, 42, 44, 45, and 51) in the game, not 32 German Trench points as some have assumed. In other words, Yellow points that are not adjacent to Green Trench points are simply German points, not German Trench points.   

PANZERSCHRECK #6:  Fall of Constantinople
Venetian Reserves:  If a Desperate Fight occurs, the Venetian Reserve unit automatically moves to the square where it occurs.
Byzantine Placement: The last line on page 37 should read "For every seven Ottoman units...".   A minimum of one Venetian unit must be placed in square seven and eight.
Free Play Scenario Optional Rule: Players are encouraged to use this option when playing solitaire if they want to balance a particularly strong Ottoman set up they have discovered. 

PANZERSCHRECK #7:  Andersonville
Last Man Standing Variant:  You may keep playing until only one person survives.  The last surviving player is declared the winner.  When playing this variant, players that are eliminated do not continue to have their hands played "automatically".  Example:  In a four player game, two players have been eliminated.  These players will play their hands "head to head" against each other, with no "Dummy player" rules used.  In other words, using this example, only two player cards will be played each turn, those of the active players.

PANZERSCHRECK #9:  Siege of Leningrad
      After the word "turn" inline three of the Logistical Support paragraph on page 45, insert:  "Exception:  To change a 'SF' result into a '--' result, it costs two LM."  In addition, replace "a LM" in the second to last line of this paragraph to "two LM".
      Underneath the Weather Table on page 50, add:  "On the first turn of any December, January, and February during the game, the weather automatically becomes Harsh (do not roll for these turns).  It is subject to change in the usual way thereafter.""

PANZERSCHRECK #13:  Tsaritsyn
      The seven counters of White's 3rd Infantry Division have their designation given as "1".  This designation should be "3" on each of these counters.  The set up instructions and  map concerning the 3rd Inf. are correct.

PANZERSCHRECK #13:  Assault on Cherbourg
      (Clarification and Variant)   The instructions do not state that the attacker may enter a defender's vacated hex after combat.  This is correct.  However, players used to the more conventional way of playing may elect to use this official variant rule:  "The attack may elect to enter a hex vacated by the defender (via a DR, DR*, or DE result), provided stacking limitations are observed."  Either method is fine, as long as both players agree before bidding is conducted.

RETRO 2nd Edition
The 75* gun is listed twice on the Gun Factor Table (once under Factor 10, and again under Factor 13).  The one on the Factor 13 line should read the 75 gun on the Grant tank.

PANZER DIGEST #2
       In the NAPOLEON IN ITALY game, the Arcola and Rivoli Variable VP markers were left off the countersheet.  You can use the "A", "B", "C", and "D" counters on the same sheet if you wish, considering "A" to be Arcola, "B" to be Rivoli, and "C" and "D" to be Blank.



     




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Suggested Errata, Clarifications, and Variants for Panzerschreck games and other Minden titles
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